Wednesday, June 18, 2014

Final Project



At first I was very stumped at what to do, so I started to think of all the games that I have every played. I had a lot of ideas after that. The one I chose? Angry birds! I chose Angry Birds because I like the concept of the birds getting the little pis...its just so different from anything else I have ever played. I also chose them because I thought my project would look cute with all the birds and little green pigs "flying about."

Like most other projects, the Fish chomp game was the basis for my final project. I started with the basic things that came with the fish chomp game, but I needed to change some of the sprites movements because I didn't like how it looked. Then I started adding more little piggies and other "Angry Bird" sprites. I made the little pigs give you additional points and the other sprites make you have less points. And that was the basic part of my game. It seems simple, but sometimes it can take quite a while to actually get the points that are needed.

It was a real struggle to try and get everything to work the way I wanted it to, but in the end everything work out. I am very happy about the fact that almost everything is working the right way, I feel accomplished because Scratch can be quite tricky sometimes. It was a very long process of trial and error, but it turned out great...well in my opinion. To test it, I played the game every single time because sometimes it just didn't work. It was tedious, but it had to be done.

Overall I had fun in this class. Thank you so much Mrs. Connor. Hopefully, I'll see you next year! :)

Monday, June 16, 2014

Final Scratch Project -Purpose

The purpose of my game is to provide some level of entertainment for people. For my game I will be creating an angry birds kind of theme. One of the birds will start to eat some of the pigs. As you go up the levels the scenes will change, just as the real angry bird game does. Along with the scene changes, the sprites will will also appear, some of them will negatively effect your score, each one faster than the previous one. The little pigs will also move at a much faster pace.

Friday, June 13, 2014

Scene Changes

What they have in common is that they both undergo changes when you use certain commands. To initialize my scene change you need to press the up button. You can use a scene change in a movie or play. In class people used this tool to give tours of a house. Most people just changed the scene to show a different location. 

Scene change

Thursday, June 12, 2014

Try-its!

The try-its that I worked on were 3,4, and 5, which were whenever the sprite is in the top quarter of the page it says "I like it up here." When the sprite touches a certain color it plays a certain sound, and whenever the sprites collide they say "excuse me." My strategy for solving the puzzles was trial and error (I think that I'm seeing a common theme.) I think that for scratch, trial and error is the way you really learn how to do something, at least for me anyways. I really think that numbers 3 and 4 could potentially help me on my game project.

Try-it 3- http://scratch.mit.edu/projects/23441595/
Try-it 4- http://scratch.mit.edu/projects/23442254/
Try-it 5- http://scratch.mit.edu/projects/23442664/

Debug it- Week 2

I think that the strategy that we used was trial and error. Together, we tried to find possible solutions for the problems and if that didn't work we just tried a different way. We were able to do this so efficiently due to the fact that we did work together. It was by doing this that we were able to bounce ideas off of each other to come up with different solutions. I do not think that someone can just learn to debug; I think that they need to go through the process and really get to know how to use scratch. I do not think that a person would be able to just learn to debug scratch, they need to start from the bottom and work themselves up to it.

Debug 1
Debug 2
Debug 3
Debug 4
Debug 5

Monday, June 9, 2014

Conversations

To broadcast means to have the sprite say something that you want it to say, but it's more of a conversation rather that actually having to use the "Say ___" block. You would need to time it when you have multiple sprites and they are having a conversation, like I did in my project--when I had the music artists singing their parts in the song. Like I said before, you can use broadcasting when you want sprites to have a conversation.